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200 OK - cseik.com
HTTP Status: 200
User-Agent: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; [email protected])
Connection: Keep-Alive
Keep-Alive: timeout=5, max=100
x-powered-by: PHP/8.2.28
content-type: text/html; charset=UTF-8
content-length: 3950
date: Wed, 30 Apr 2025 14:16:14 GMT
server: LiteSpeed
platform: hostinger
panel: hpanel

HTTP Code 200 OK

200 status code is a standard successful HTTP server response. It means that the client’s request (e.g., from a browser) was successfully processed, and the server is delivering the requested data.

When is Code 200 used?

  • When loading a web page
  • When successfully receiving an API response
  • When processing a form or another HTTP request

What does Code 200 mean for the user?

The user receives content without errors, and the page or application functions properly. If Code 200 is accompanied by data, the browser or program processes and displays it to the user.

GET / HTTP/1.1
Host: cseik.com
Accept: */*
User-Agent: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; [email protected])
<!DOCTYPE html>
<html>
<head>
    <title>Three.js FBX Model Example</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
    </style>
</head>
<body>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
    <!-- Include the fflate library for FBXLoader -->
    <script src="https://cdn.jsdelivr.net/npm/fflate/umd/index.min.js"></script>
    <!-- Include the OrbitControls script to enable camera control -->
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
    <!-- Include the FBXLoader script -->
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/FBXLoader.js"></script>
    <script>
        var scene = new THREE.Scene();
        var camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 1, 1000);
        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        //renderer.gammaOutput = true; // Make sure rendering output is gamma corrected
        document.body.appendChild(renderer.domElement);

        // OrbitControls allow the camera to orbit around a target
        var controls = new THREE.OrbitControls(camera, renderer.domElement);
        

        /*
        // Ambient light to illuminate the model evenly
        var ambientLight = new THREE.AmbientLight(0xbbbbbb, 1);
        scene.add(ambientLight);
        
        // Directional light for shadows and depth
        var directionalLight = new THREE.DirectionalLight(0xff88ff, 0.1);
        directionalLight.position.set(1000, 1000, 1000);
        scene.add(directionalLight);
        var directionalLight = new THREE.DirectionalLight(0xffff88, 0.1);
        directionalLight.position.set(1, 1000, 1000);
        scene.add(directionalLight);
        var directionalLight = new THREE.DirectionalLight(0xffffff, 0.1);
        directionalLight.position.set(1000, 1, 1000);
        scene.add(directionalLight);
        var directionalLight = new THREE.DirectionalLight(0x88ffff, 0.1);
        directionalLight.position.set(-1000, -1000, -1000);
        scene.add(directionalLight);
        var directionalLight = new THREE.DirectionalLight(0x88ffff, 0.1);
        directionalLight.position.set(-1, -1000, -1000);
        scene.add(directionalLight);
        var directionalLight = new THREE.DirectionalLight(0xffff88, 0.1);
        directionalLight.position.set(-1000, -1, -1000);
        scene.add(directionalLight);
        */
        
        //scene.background = new THREE.Color(0xffffff); // Background color
        
        camera.position.set(500, 1000, 1750); // Camera position
        camera.fov = 60; // Field of view
        camera.near = 1; // Clipping min dist
        camera.far = 10000; // Clipping max dist
        camera.updateProjectionMatrix();

        // FBX model loading
        var loader = new THREE.FBXLoader();
        loader.load('test_3.fbx', function (object) {
            object.traverse(function(child) {
                if (child.isLight) {
                    console.log('Light found', child);
                    // Here you can manipulate or add the light to your scene
                    //scene.add(child);
                }
            });
            
            scene.add(object);
            animate();
        }, function (xhr) {
            console.log((xhr.loaded / xhr.total * 100) + '% loaded');
        }, function (error) {
            console.error('An error happened', error);
        });
        
        function animate() {
            requestAnimationFrame(animate);
            controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
            renderer.render(scene, camera);
        }

        animate();
    </script>
</body>
</html>
                               

Whois info of domain

Domain Name: CSEIK.COM
Registry Domain ID: 2578260533_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.hostinger.com
Registrar URL: http://www.hostinger.com
Updated Date: 2024-11-15T16:36:47Z
Creation Date: 2020-12-12T14:53:02Z
Registry Expiry Date: 2025-12-12T14:53:02Z
Registrar: HOSTINGER operations, UAB
Registrar IANA ID: 1636
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: +37064503378
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: NS1.DNS-PARKING.COM
Name Server: NS2.DNS-PARKING.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2025-04-30T14:15:53Z <<<
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