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Ham HTML kodu
200 OK - pihpi.com
HTTP Status: 200
User-Agent: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; [email protected])
Connection: Keep-Alive
Keep-Alive: timeout=5, max=100
content-type: text/html; charset=UTF-8
transfer-encoding: chunked
date: Sat, 24 May 2025 06:38:38 GMT

HTTP Kodu 200 OK

200 durum kodu, standart bir başarılı HTTP sunucu yanıtıdır. Bu, istemcinin isteğinin (örneğin, bir tarayıcıdan) başarıyla işlendiği ve sunucunun istenen verileri ilettiği anlamına gelir.

Kod 200 ne zaman kullanılır?

  • Bir web sayfası yüklenirken
  • Bir API yanıtı başarıyla alındığında
  • Bir form veya başka bir HTTP isteği işlenirken

Kod 200 kullanıcı için ne anlama gelir?

Kullanıcı içeriği hatasız alır ve sayfa veya uygulama düzgün çalışır. Kod 200'e veri eşlik ediyorsa, tarayıcı veya program bunu işler ve kullanıcıya görüntüler.

GET / HTTP/1.1
Host: pihpi.com
Accept: */*
User-Agent: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; [email protected])
<!DOCTYPE html>
<html lang="en">
<head>
	<title>Under Construction | Tarnama.ir</title>
	<meta charset="UTF-8" />
	<link rel="stylesheet" href="http://www.tarnama.ir/files/css/style.css" type="text/css" media="screen, projection" />
	
	<script type="text/javascript" src="http://www.tarnama.ir/files/js/verlet-1.0.0.js"></script>
</head>
<body>
	<script type="text/javascript" src="http://www.tarnama.ir/files/site/js/common.js"></script>
	<div id="header">
		<h1 align="center"><em>Welcome to pihpi.com</em></h1>
		<h2 align="center"><em>This website is under construction</em></h2>
		<h3 align="center">Hosted by: <a href="htto://www.tarnama.ir">Tarnama.ir</a></h3>
<br>
		<p align="center">
			<a href="http://www.tarnama.ir"><img src="http://www.tarnama.ir/files/images/tarnama-logo.png" ></a>
		</p>
	</div>
	<canvas id="scratch" style="width: 800px; height: 500px;"></canvas>
	<script type="text/javascript">

	VerletJS.prototype.spider = function(origin) {
		var i;
		var legSeg1Stiffness = 0.99;
		var legSeg2Stiffness = 0.99;
		var legSeg3Stiffness = 0.99;
		var legSeg4Stiffness = 0.99;
		
		var joint1Stiffness = 1;
		var joint2Stiffness = 0.4;
		var joint3Stiffness = 0.9;
		
		var bodyStiffness = 1;
		var bodyJointStiffness = 1;
		
		var composite = new this.Composite();
		composite.legs = [];
		
		
		composite.thorax = new Particle(origin);
		composite.head = new Particle(origin.add(new Vec2(0,-5)));
		composite.abdomen = new Particle(origin.add(new Vec2(0,10)));
		
		composite.particles.push(composite.thorax);
		composite.particles.push(composite.head);
		composite.particles.push(composite.abdomen);
		
		composite.constraints.push(new DistanceConstraint(composite.head, composite.thorax, bodyStiffness));
		
		
		composite.constraints.push(new DistanceConstraint(composite.abdomen, composite.thorax, bodyStiffness));
		composite.constraints.push(new AngleConstraint(composite.abdomen, composite.thorax, composite.head, 0.4));
		
		
		// legs
		for (i=0;i<4;++i) {
			composite.particles.push(new Particle(composite.particles[0].pos.add(new Vec2(3,(i-1.5)*3))));
			composite.particles.push(new Particle(composite.particles[0].pos.add(new Vec2(-3,(i-1.5)*3))));
			
			var len = composite.particles.length;
			
			composite.constraints.push(new DistanceConstraint(composite.particles[len-2], composite.thorax, legSeg1Stiffness));
			composite.constraints.push(new DistanceConstraint(composite.particles[len-1], composite.thorax, legSeg1Stiffness));
			
			
			var lenCoef = 1;
			if (i == 1 || i == 2)
				lenCoef = 0.7;
			else if (i == 3)
				lenCoef = 0.9;
			
			composite.particles.push(new Particle(composite.particles[len-2].pos.add((new Vec2(20,(i-1.5)*30)).normal().mutableScale(20*lenCoef))));
			composite.particles.push(new Particle(composite.particles[len-1].pos.add((new Vec2(-20,(i-1.5)*30)).normal().mutableScale(20*lenCoef))));
			
			len = composite.particles.length;
			composite.constraints.push(new DistanceConstraint(composite.particles[len-4], composite.particles[len-2], legSeg2Stiffness));
			composite.constraints.push(new DistanceConstraint(composite.particles[len-3], composite.particles[len-1], legSeg2Stiffness));
			
			composite.particles.push(new Particle(composite.particles[len-2].pos.add((new Vec2(20,(i-1.5)*50)).normal().mutableScale(20*lenCoef))));
			composite.particles.push(new Particle(composite.particles[len-1].pos.add((new Vec2(-20,(i-1.5)*50)).normal().mutableScale(20*lenCoef))));
			
			len = composite.particles.length;
			composite.constraints.push(new DistanceConstraint(composite.particles[len-4], composite.particles[len-2], legSeg3Stiffness));
			composite.constraints.push(new DistanceConstraint(composite.particles[len-3], composite.particles[len-1], legSeg3Stiffness));
			
			
			var rightFoot = new Particle(composite.particles[len-2].pos.add((new Vec2(20,(i-1.5)*100)).normal().mutableScale(12*lenCoef)));
			var leftFoot = new Particle(composite.particles[len-1].pos.add((new Vec2(-20,(i-1.5)*100)).normal().mutableScale(12*lenCoef)))
			composite.particles.push(rightFoot);
			composite.particles.push(leftFoot);
			
			composite.legs.push(rightFoot);
			composite.legs.push(leftFoot);
			
			len = composite.particles.length;
			composite.constraints.push(new DistanceConstraint(composite.particles[len-4], composite.particles[len-2], legSeg4Stiffness));
			composite.constraints.push(new DistanceConstraint(composite.particles[len-3], composite.particles[len-1], legSeg4Stiffness));
			
			
			composite.constraints.push(new AngleConstraint(composite.particles[len-6], composite.particles[len-4], composite.particles[len-2], joint3Stiffness));
			composite.constraints.push(new AngleConstraint(composite.particles[len-6+1], composite.particles[len-4+1], composite.particles[len-2+1], joint3Stiffness));
			
			composite.constraints.push(new AngleConstraint(composite.particles[len-8], composite.particles[len-6], composite.particles[len-4], joint2Stiffness));
			composite.constraints.push(new AngleConstraint(composite.particles[len-8+1], composite.particles[len-6+1], composite.particles[len-4+1], joint2Stiffness));
			
			composite.constraints.push(new AngleConstraint(composite.particles[0], composite.particles[len-8], composite.particles[len-6], joint1Stiffness));
			composite.constraints.push(new AngleConstraint(composite.particles[0], composite.particles[len-8+1], composite.particles[len-6+1], joint1Stiffness));
			
			composite.constraints.push(new AngleConstraint(composite.particles[1], composite.particles[0], composite.particles[len-8], bodyJointStiffness));
			composite.constraints.push(new AngleConstraint(composite.particles[1], composite.particles[0], composite.particles[len-8+1], bodyJointStiffness));
		}
		
		this.composites.push(composite);
		return composite;
	}
	
	VerletJS.prototype.spiderweb = function(origin, radius, segments, depth) {
		var stiffness = 0.6;
		var tensor = 0.3;
		var stride = (2*Math.PI)/segments;
		var n = segments*depth;
		var radiusStride = radius/n;
		var i, c;

		var composite = new this.Composite();

		// particles
		for (i=0;i<n;++i) {
			var theta = i*stride + Math.cos(i*0.4)*0.05 + Math.cos(i*0.05)*0.2;
			var shrinkingRadius = radius - radiusStride*i + Math.cos(i*0.1)*20;
			
			var offy = Math.cos(theta*2.1)*(radius/depth)*0.2;
			composite.particles.push(new Particle(new Vec2(origin.x + Math.cos(theta)*shrinkingRadius, origin.y + Math.sin(theta)*shrinkingRadius + offy)));
		}
		
		for (i=0;i<segments;i+=4)
			composite.pin(i);

		// constraints
		for (i=0;i<n-1;++i) {
			// neighbor
			composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[i+1], stiffness));
			
			// span rings
			var off = i + segments;
			if (off < n-1)
				composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[off], stiffness));
			else
				composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[n-1], stiffness));
		}
		
		
		composite.constraints.push(new DistanceConstraint(composite.particles[0], composite.particles[segments-1], stiffness));
		
		for (c in composite.constraints)
			composite.constraints[c].distance *= tensor;

		this.composites.push(composite);
		return composite;
	}
	
	//+ Jonas Raoni Soares Silva
	//@ http://jsfromhell.com/array/shuffle [v1.0]
	function shuffle(o) { //v1.0
		for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
		return o;
	}
	
	VerletJS.prototype.crawl = function(leg) {
		
		var stepRadius = 100;
		var minStepRadius = 35;
		
		var spiderweb = this.composites[0];
		var spider = this.composites[1];
		
		var theta = spider.particles[0].pos.angle2(spider.particles[0].pos.add(new Vec2(1,0)), spider.particles[1].pos);

		var boundry1 = (new Vec2(Math.cos(theta), Math.sin(theta)));
		var boundry2 = (new Vec2(Math.cos(theta+Math.PI/2), Math.sin(theta+Math.PI/2)));
		
		
		var flag1 = leg < 4 ? 1 : -1;
		var flag2 = leg%2 == 0 ? 1 : 0;
		
		var paths = [];
		
		var i;
		for (i in spiderweb.particles) {
			if (
				spiderweb.particles[i].pos.sub(spider.particles[0].pos).dot(boundry1)*flag1 >= 0
				&& spiderweb.particles[i].pos.sub(spider.particles[0].pos).dot(boundry2)*flag2 >= 0
			) {
				var d2 = spiderweb.particles[i].pos.dist2(spider.particles[0].pos);
				
				if (!(d2 >= minStepRadius*minStepRadius && d2 <= stepRadius*stepRadius))
					continue;

				var leftFoot = false;
				var j;
				for (j in spider.constraints) {
					var k;
					for (k=0;k<8;++k) {
						if (
							spider.constraints[j] instanceof DistanceConstraint
							&& spider.constraints[j].a == spider.legs[k]
							&& spider.constraints[j].b == spiderweb.particles[i])
						{
							leftFoot = true;
						}
					}
				}
				
				if (!leftFoot)
					paths.push(spiderweb.particles[i]);
			}
		}
		
		for (i in spider.constraints) {
			if (spider.constraints[i] instanceof DistanceConstraint && spider.constraints[i].a == spider.legs[leg]) {
				spider.constraints.splice(i, 1);
				break;
			}
		}
		
		if (paths.length > 0) {
			shuffle(paths);
			spider.constraints.push(new DistanceConstraint(spider.legs[leg], paths[0], 1, 0));
		}
	}
	
	window.onload = function() {
		var canvas = document.getElementById("scratch");

		// canvas dimensions
		var width = parseInt(canvas.style.width);
		var height = parseInt(canvas.style.height);

		// retina
		var dpr = window.devicePixelRatio || 1;
		canvas.width = width*dpr;
		canvas.height = height*dpr;
		canvas.getContext("2d").scale(dpr, dpr);

		// simulation
		var sim = new VerletJS(width, height, canvas);
		
		// entities
		var spiderweb = sim.spiderweb(new Vec2(width/2,height/2), Math.min(width, height)/2, 20, 7);

		var spider = sim.spider(new Vec2(width/2,-300));    
		
		
		spiderweb.drawParticles = function(ctx, composite) {
			var i;
			for (i in composite.particles) {
				var point = composite.particles[i];
				ctx.beginPath();
				ctx.arc(point.pos.x, point.pos.y, 1.3, 0, 2*Math.PI);
				ctx.fillStyle = "#2dad8f";
				ctx.fill();
			}
		}
			
			
		spider.drawConstraints = function(ctx, composite) {
			var i;

			ctx.beginPath();
			ctx.arc(spider.head.pos.x, spider.head.pos.y, 4, 0, 2*Math.PI);
			ctx.fillStyle = "#000";
			ctx.fill();
			
			ctx.beginPath();
			ctx.arc(spider.thorax.pos.x, spider.thorax.pos.y, 4, 0, 2*Math.PI);
			ctx.fill();
			
			ctx.beginPath();
			ctx.arc(spider.abdomen.pos.x, spider.abdomen.pos.y, 8, 0, 2*Math.PI);
			ctx.fill();
			
			for (i=3;i<composite.constraints.length;++i) {
				var constraint = composite.constraints[i];
				if (constraint instanceof DistanceConstraint) {
					ctx.beginPath();
					ctx.moveTo(constraint.a.pos.x, constraint.a.pos.y);
					ctx.lineTo(constraint.b.pos.x, constraint.b.pos.y);
					
					// draw legs
					if (
						(i >= 2 && i <= 4)
						|| (i >= (2*9)+1 && i <= (2*9)+2)
						|| (i >= (2*17)+1 && i <= (2*17)+2)
						|| (i >= (2*25)+1 && i <= (2*25)+2)
					) {
						ctx.save();
						constraint.draw(ctx);
						ctx.strokeStyle = "#000";
						ctx.lineWidth = 3;
						ctx.stroke();
						ctx.restore();
					} else if (
						(i >= 4 && i <= 6)
						|| (i >= (2*9)+3 && i <= (2*9)+4)
						|| (i >= (2*17)+3 && i <= (2*17)+4)
						|| (i >= (2*25)+3 && i <= (2*25)+4)
					) {
						ctx.save();
						constraint.draw(ctx);
						ctx.strokeStyle = "#000";
						ctx.lineWidth = 2;
						ctx.stroke();
						ctx.restore();
					} else if (
						(i >= 6 && i <= 8)
						|| (i >= (2*9)+5 && i <= (2*9)+6)
						|| (i >= (2*17)+5 && i <= (2*17)+6)
						|| (i >= (2*25)+5 && i <= (2*25)+6)
					) {
						ctx.save();
						ctx.strokeStyle = "#000";
						ctx.lineWidth = 1.5;
						ctx.stroke();
						ctx.restore();
					} else {
						ctx.strokeStyle = "#000";
						ctx.stroke();
					}
				}
			}
		}
		
		spider.drawParticles = function(ctx, composite) {
		}
		
		// animation loop
		var legIndex = 0;
		var loop = function() {
			if (Math.floor(Math.random()*4) == 0) {
				sim.crawl(((legIndex++)*3)%8);
			}
			
			sim.frame(16);
			sim.draw();
			requestAnimFrame(loop);
		};

		loop();
	};
	
	
	</script>
	<div id="footer">
		Copyright 2007-2015 Tarnama.ir.
		<br/><a href="http://www.tarnama.ir/">http://www.Tarnama.ir/</a>
	</div>
</body>
</html>                               

Alan adının whois bilgisi

Domain Name: PIHPI.COM
Registry Domain ID: 687720709_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.onlinenic.com
Registrar URL: http://www.onlinenic.com
Updated Date: 2025-05-18T04:25:32Z
Creation Date: 2006-11-28T00:58:37Z
Registry Expiry Date: 2025-11-28T00:58:37Z
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Name Server: NS2.PIHPI.COM
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